Auto-flop
Auto-flop is a method for automating the direction of a limb's bend, based on the movement of the Start and End Controller, when it's in IK mode. Auto-flop works by applying an expression to the limb's Clockwise
property, which overrides it's normal value and links it to a new pseudo effect on the End Controller.
Autoflop demo using Nothing Up My Sleeve
from the Limb Library.
When you click the
+ / - Auto-flop
button, as well as applying the expression and pseudo effect, the Start Controller has a dynamic overlay added to it that visualizes the Auto-flop Angle
and Falloff
.
What to do if Auto-flop overlays are too big
Start controllers with Auto-flop have large layer bounds, so it's often a good idea to turn off Show Overlay
when you're done adjusting auto-flop values. Another option is to re-size your controllers.
If Auto-flop makes your limb face the opposite of the direction you need, just invert the Clockwise value. Eg. if it was -100
, change it to 100
.
You can remove Auto-flop by selecting a limber layer and Option
/ Alt
+ clicking on the
+ / - Auto-flop
button.