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FAQ

Which type of limb should I use?

If your limb is primarily made up of upper and lower layers of artwork, you should probably use either a Circle limb (for shape layer artwork) or a Precomp Limb (for any other kind of artwork). If you need to use raster art and have it bend continuously through the joint, try a Puppet limb.

If you need a simple bendy hose limb, try a Path limb. If you want a more realistic, tapering shape or if you want to use perspective and foreshortening, use a Taper.

It's worth exploring the Limb Library if you are working in a vector style. It's fully procedural limbs have dynamic capabilities in motion that can't be replicated with artwork alone.

Is there a free trial?

Yes! Just click the TRY button on the product page and get going. The Trial version cannot paste or duplicate limbs and cannot generate Locators. It is limited to a maximum of four limbs per comp. You can browse the Limb Library but you cannot download it's limbs.

Where can I download Limber Lite?

Limber Lite was a free version of Limber. It is temporarily unavailable but it will be back soon. Sign up for our newsletter at the bottom of the page here and be the first to know when it's re-released.

My artwork expands

Artwork that is beyond the pivot points might appear to stretch or compress too much. Usually, the best solution to this is to use a Circle limb and keep your artwork between the pivot points.

Are Precomp Limbs continuously rasterized?

Precomp limbs are continuously rasterized. But the artwork inside them might not be. If you use layers from Adobe Illustrator, you can set them to continuously rasterize. If you use raster layers, you can’t. But you can plan ahead and make limbs with 2x artwork, ready to scale up.

Controllers are / aren’t changing size

If Controllers and Locators are scaled, eg. by a parent layer - they will not get visually larger or smaller. They all have expressions on the Scale of the shape group inside them which perfectly counteract the layer's Scale. So they are scaling, even though they stay the same size visually.

Why do things go weird when I use blending?

There are lots of complicated maths-y reasons why blending might sometimes cause a jump or flip. Try not to blend two properties at the same time. Eg. if you animate Clockwise between 100 and -100 whilst FK is neither 0 nor 100, you might see a blip. The simplest solution is usually to complete one blend before the other begins.

What happened to…?

Some things didn’t make it from Limber v1 to v2. Controllers cannot auto-rotate now - use a Locator instead. You can no longer pose existing limbs to three circle layers, and you can no longer replace existing limbs with default limbs.

Is Limber compatible with Lottie?

Shape layer limbs created via the New Limb panel should be compatible with Lottie for web. We suggest you use Bodymovin to export your animation and be sure to enable the Guides and Convert expressions to keyframes settings. You may also need to enable Hidden if you have turned off the visibility of any Limber layers.

Precomp and Puppet limbs are not compatible with Bodymovin or Lottie.

Why are my controllers offset in the comp?

Limber does not support non-square pixel aspect ratios and if you are using a comp with non-square pixels, things won't look right. Change your Pixel Aspect Ratio in Composition Settings to Square Pixels to fix it.